![]() ![]() In higher levels of the game, "bombs" appear, mixed among the blocks. New colors may also be introduced, making it more challenging for the player to find groups that are large enough to be collapsed. During the course of a level, the rate of new blocks entering the feed increases. When the feeder row has filled, all of its blocks are moved up, to the active board, shifting the field of remaining blocks higher. One after the other, new blocks are added to a "feed" row below the board. Ī level usually begins with a few rows of blocks using a starting set of colors (typically red, green, blue, white, and yellow.). ![]() If the player manages to survive a specified number of lines without losing, they win the level and are awarded points for successful completion. If one or more blocks rise beyond the top row of the board, the game is lost. If a whole column is cleared, the elements slide to the center of the field. By clicking on a group of 3 or more blocks of the same color, the whole group disappears in a collapse and any blocks stacked above fall down to fill in the vacant spaces. Randomly colored blocks fill the board, rising from below. Every mode, including Classic, had to be unlocked by playing the Quest.The classic Collapse! game is played on a board of twelve columns by fifteen rows. Come back later to access these modes.Īpparently, the Quick Play mode, here still named "Game Parlor", was not originally available right from the start of the game. Go back to the Main Menu and begin the quest. Modes in the Game Parlor are only unlocked through playing the quest. The same applies for the coordinate system used on the world map: nothing on it is a level, therefore all coordinates are labeled "World Map Placeholder Name". ![]() Since the store, casino, and next world sign aren't levels, "Placeholder Name" is used instead. The name of the level, such as "A Familiar Beginning" is stored at the end of each line in quotation marks. The first three numbers in each line are the index number and the x and y coordinates for the item on the map. The location on-screen of the levels, store, casino, and next world sign, on each world's map are all set using the same coordinate system. There are several duplicates of these strings in the resource files. Various settings in the resources have commented out descriptions.ġ 163 459 (.) "World Map Placeholder Name" ![]()
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